On the Subject of Object Shows
According to my imagination, 99.8% of all bombs are detonated within 2 seconds of being started!
This module contains 6 objects, each participating in an object show. Based on a contest that takes place in each stage, eliminate contestants until there is only one left. Click a contestant to eliminate them. The contest is displayed in the middle. Associate each contestant with a character of the serial number, starting from the top left and going clockwise. If you encounter a character that has already been assigned, move forwards in the alphabet until you reach a character that hasn’t, looping over if necessary. (Numbers come after Z, starting at 0.) Calculate each contestant’s public appeal in the same order, adding 1 to each appeal until you reached an unassigned number should you encounter a duplicate.
Each different contest is associated with both a “type” and a “style”. Consult the table below to identify them. (Rows are styles, columns are types.)
Race | Creativity | Battle | Athleticism | |
---|---|---|---|---|
Water | Wipeout | Underwater Basket Weaving | Water Balloon Fight | Cave Diving |
Stadium | Chariot Race | Equestrian Acrobatics | Gladiatorial Fight | The Objective Games |
Wild | Escape the Volcano | Jungle Survival | Tiger Taming | Cliff Climbing |
Weird | Sack Race | Interpretive Dance | Nose Nabbing | Calvinball |
Find the position the character associated with each contestant currently present on the module in the appropriate string based on this table.
Type: | String: |
---|---|
Race | KIO68QU9ZCPDSJMEVRAT1X53B427HLG0YFWN |
Creativity | CYXD7SVI0NUTLJMQOHERF45G2986P31KWZAB |
Battle | BMVF31QZ0Y4SXJ5GIW7H6A2EPRLNTKUDC98O |
Athleticism | MWC509QI31NOSJB2FHUDXZ6PLV7TYK8G4ERA |
If the style is Water or Stadium, read the string normally. If it is Wild or Weird, read it backwards.